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何小鹏有这个行业判断,理由有二。
,这一点在一键获取谷歌浏览器下载中也有详细论述
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67E IRETd_V86 LJMPVM ; jump if VM=1 in stacked EFLAGS
I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.